20+ years building experiences in interactive and digital media. 


Currently, I'm the Executive. Director of Emerging Technologies at Machinima and I help find ways to integrate new technology in the creation of all internally owned content, including daily news, personality-driven gaming, and live shows. Prior to this, I aided in the creation of key cinematic moments for video games as the Sr. Cinematic Artist for Shiny Entertainment. Outside of the office, I work with local schools to provide professional insight for soon-to-be grads as well as one on one mentoring. In my free time, I'm an avid gamer and prop creator. 

In short, I'm a builder. From active content for engaged communities, cinematic moments in interactive media, foundations for future careers and bringing imagination to the physical world, I love to create, and to enable creation. 


Machinima Control Room - e3 2012

Machinima Control Room - e3 2012

Digital Media

I started in the digital space in 2009, just as Machinima was looking to expand it's influence in the space. Since then, I've been hands-on with every aspect of production, on both sides of the camera. That level of diversity is actually very common in the creator culture and I was able to help build a team around that same flexibility. 

It is AMAZING to see the medium grow with such a complete irreverence for tradition and a rabid focus on good, honest content. It's been an education in economy and quality that has lead to an extreme distillation of entertainment. 


enter the matrix - shiny entertainment

enter the matrix - shiny entertainment

Game Development

Prior to digital media, I helped create cinematic moments in video games as a Sr. Cinematic Artist with Shiny Entertainment. We worked with various movie studios, (Warner Brothers, Paramount Pictures, and New Line Cinema) to expand the narrative of their films in an interactive medium. 

For example, we contributed to the Wachowski Brother's trans-media experience for The Matrix Reloaded by extending the story of two supporting characters, Ghost and Niobe, by allowing players to experience their off-screen actions in our game, Enter the Matrix. 


Geek Speaks - USC 2012

Geek Speaks - USC 2012

Mentoring

I also work with students and graduates in understanding and developing their own, personal brands. By defining the focus and purpose of their passion, they can better find the start to their dream careers. This also serves to role-model the best-practices in talking to others about their own passions and building a common ground of interests.  

I encourage becoming a fan of other people. Networking comes naturally from genuinely caring about and engaging in others interests. It enables the students to quickly understand how and where they fit into the working world. 


Skyhook Repaint - 2012

Skyhook Repaint - 2012

Fabrication

In my spare time I create geek and gaming related props, fabrications, and practical effects. My work has appeared in several Machinima productions, including the Inside Gaming Awards. For the 2012 IGAs, I created the custom Gamers' Choice Award won by Ubisoft for Assassin's Creed III. 

With such a digitally focused career, I enjoy the contrast of an analog expression of creativity.