Path of Neo - Facial Animator - Shiny Ent. (2005)
/I transitioned to the lead facial animator (read: only) for all the cutscene dialog in Path of Neo. Instead of motion-capture, all the lines were instead hand-animated.
Looking back, Path of Neo was the game everyone wanted instead of Enter the Matrix. Part of the oversight of EtM, was people wanted to be Neo. The reasoning at the time was a matter of challenge. At the end of the first film, Neo was basically Superman. How do you build a compelling sense of risk in the Matrix world if you aren't afraid of agents?
Fortunately, after the 3 movies were released, WB allowed Shiny to make the game people wanted from the beginning... as Neo. It contained many over-the-top fight movies (like people-chucks) and still has one of the best tutorial sequences I've seen in which you play through classic action films.